The Past, Present, and Future of Gamification

  • February 17, 2022
When:
March 3, 2022 @ 11:00 am – 12:00 pm Australia/Sydney Timezone
2022-03-03T11:00:00+11:00
2022-03-03T12:00:00+11:00
The Past, Present, and Future of Gamification

Dear Oxbridge Partners and Affiliates,

All Oxbridge members are members of Harvard Alumni Entrepreneurs.

Join HAE for the first of three study groups lead by Nate Gray, CEO of Wingnut Digital. This study group will focus on the past, present and future of games and gamification. The session will kick off with a short presentation (and possibly a game!) aimed at generating discussion about which industries are most open to gamification innovation – and which are most in need of it.

Event Moderators: Jim Sherman (HBSAA-NY) and Kirstin Broderick (HAE-NYC)

 

Nate Gray is the CEO of Wingnut Digital, a rewards-based gaming company. He is an innovator, investor, and advisor who, as a child of the “gaming boom,” developed a lifelong fascination with the ways video games tie together engineering, storytelling, and design—among other disciplines.

Nate’s experiences include traveling extensively abroad, serving as an international instructor in Shanghai, and working at one of the “Big Five” publishers, where he edited the books of such literary luminaries as satirist Christopher Buckley, essayist Christopher Hitchens and the late John McCain.

The Oxbridge Team

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